We bring 360 tours and experiences to the world via our digital platform
Business overview
Location | Uppingham, United Kingdom |
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Social media | |
Website | www.virtuallyvisiting.com |
Sectors | Travel, Leisure & Sport Digital Mixed B2B/B2C |
Company number | 12617723 |
Incorporation date | 22 May 2020 |
Investment summary
Business highlights
- New 360 video travel platform designed, built and launched
- Exclusive 360 filming contracts in all 7 continents
- Hundreds of Virtual Passport holders signed up since launch
- An experienced team of travel and technology professionals
Key features
Idea
Introduction
Virtually Visiting is removing the traditional barriers to travel by making it accessible to all, anywhere, any time. Anyone with an internet connection can experience their dream destination from the comfort of their own home in HD 360 video.
Viewed through a VR headset, desktop or laptop, with smartphone and tablet access coming soon, our experiences are never far from your fingertips, all on our new Virtual Travel Platform at virtuallyvisiting.com.
We are passionate about supporting the travel industry to ensure they get fair value for their professional knowledge, which is why we have implemented a paid model for consumers rather than offering free products, thus establishing a link between knowledge and fair value for digital travel content.
The travel and VR market is yet to be fully exploited and our market research shows that 66% of people are prepared to pay to take a travel related virtual tour.
Now, everyone can leap into another destination and explore with Virtually Visiting.
Substantial accomplishments to date
Since our first raise we have been working hard to deliver on our objectives. To date we have:
◉ Designed, built and launched a brand new 360 VR Travel Platform
◉ Signed exclusive partnerships with multiple companies from across the world, in all 7 continents.
◉ Designed, built and launched a new website.
◉ Completed market research in the UK, USA and India which showed significant demand for VR travel content and that people were prepared to pay for such content. See attached survey information for more details.
◉ Started collaboration with with Visit Britain
◉ Captured demonstration tours for the Archeological Survey of India
◉ Entered into negotiations with South African National Parks authority
◉ Signed up over 300 Virtual Passport holders
◉ Started collaboration with AdventureLAB of Denmark, bringing training to suppliers on how to capture their tours in VR.
Monetisation strategy
Virtually Visiting allows tour companies to gain fair value for their digital content and monetise customers at a much earlier stage of the sales pipeline than was previously possible.
They do this by capturing specific versions of their tours and experiences in 360 video and selling them on the Virtually Visiting Platform to consumers.
Users are able to purchase 360 video tours and experiences on a pay per video basis and we are planning on offering a subscription in the near future.
Our research has shown that not only do people want to watch this type of content but they are also prepared to pay, with the majority willing to pay between $2.5 - $8 per video, and some willing to pay as much as $15 or more.Reasons for wanting this type of content include the inability to travel for physical, financial or political reasons, looking to explore in 360 or planning a real world trip.
We are also planning to launch a dynamic digital travel brochure in the future. Using data from the platform we will deliver tailored advertorials for real world travel based on users interests and usage of the system.
Use of proceeds
With our platform now live we need to establish our consumer user base and demonstrate the commercial possibilities of our platform. We will do this by driving new user signups and purchases, thus demonstrating the market opportunity.
58% of the funds are planned to be spent on the marketing strategy to drive new users and build brand awareness through advertising and PR, continuing to engage and grow our audience of people interested in exploring the world through immersive 360 video.
9% will be spent on the continued work to capture new exciting 360 Virtual Tours and Experiences from around the world by engaging with new suppliers and companies.
13% is planned to be used for administration and business function.
12% will be used to continue developing the platform releasing new functions and features and continue to improve the user experience as well as continue to explore the latest technologies to capture and recreate real world locations in VR.
8% New equipment will be acquired to assist with some of the filming projects.
Key Information
The company has the following outstanding loans:
£15,540. This loan has no repayment date and is accruing no interest.
The funds raised from this investment round will not be used to repay these loans.
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